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Any advice on how to kill an echo in a large room?
#1
Posted 05 August 2011 - 07:15 PM
Any info is immensely appreciated.
Thanks,
MIke
#2
Posted 05 August 2011 - 07:46 PM
#3
Posted 05 August 2011 - 08:22 PM
Thanks a bunch for the info. I will do my best to do what you say.
#4
Posted 05 August 2011 - 08:33 PM
CrewC
#5
Posted 05 August 2011 - 08:59 PM
Visiting a local carpet seller and asking if they have any remnant ends available is helpful too, I got a HUGE amount (More than enough to cover an entire set) of super-thick hotel carpet from a job they had done for less than $1 per square foot. This stuff was great for sound, it was rubber backed and about 3/4"-1" thick solid pile. Ugliest pattern I've ever seen... But who cares, right?
Good luck on your shoot
Jim Hulse
Gator Audio, Savannah-based production sound that doesn't bite.
http://www.gatoraudio.com
#6
Posted 05 August 2011 - 09:06 PM
I have used carpet below and a 4x flag overhead just over the mic (and any other flags they have to put around without blocking lights). Furniture pads hanging on stands, etc. Any fabric to break up the are around the actors. And people too will help, as mentioned, if they can stay quiet.
#7
Posted 05 August 2011 - 09:26 PM
-Richard
http://good4sound.com
#8
Posted 05 August 2011 - 11:22 PM
BVS
#9
Posted 06 August 2011 - 12:16 AM
But if you've got two actors trying to have a reasonable conversation, and the reverb is out of control, then you have to find ways to deal with it. A lot will depend on how the shot is covered. If you're on a wide shot, there's no place to hide the blankets and flags. Once you get in close, there's a lot more you can do in terms of enclosing the actor and minimizing the reflections. Have the grips bring in a lot of C-stands, and use those to hang sound blankets where needed. That saved me on a commercial shoot in a very bright, large tiled kitchen area about six months ago.
There is that famous trick of bringing in helium balloons to break up all the hard surfaces from the ceiling, but that may not be practical in this case. (And my apologies to the person who thought of this years ago -- it's a brilliant idea.)
--Marc W.
#10
Posted 06 August 2011 - 04:39 AM
Life, Liberty, Happiness
Wilmington, NC
www.logwagon.com
Viva la Runaway Productions!
Favorite Quote: Where were you when I laid the foundation of the earth?
#11
Posted 06 August 2011 - 04:41 AM
I love working in reverberant rooms and spaces...the trick is to get much more of the direct sound than reverberation...whatever it takes.
BVS
While working with an Oscar winning Sound Mixer, I had asked him how he handles rooms that are reverberant. He quickly replied with "Nothing! If the room is large, it should sound large." I was shocked by this response! I struggled and spent many hours trying to control these things, prior to asking this question. Now, after more experience, I couldn't agree more!
Perhaps this isn't the case in your situation. Perhaps you're shooting in a large space(warehouse), but it "looks" like a small place? Then all of the above statements are very valid. Mic choice and keeping that first reflection down is key, carpets being a necessity, especially with a mic pointing downward. The next set of reflections tend to get buried in the next line or next actors line of dialog. And if there isn't any dialog to cover up the second or, god forbid third reflections, get enough room tone for post to cover them up. I would also add that wrapping the sets in thick duvetene helps a lot also, if you have the budget. This method helps the grips also, by keeping outside, unwanted light from leaking into the set. Although, "student film" tells me this option is too expensive. Good Luck
Michael P. Clark, CAS
Atlanta, GA
#12
Posted 06 August 2011 - 06:14 AM
As others have said, the reverberant quality can add character to the recordings. But if several people talk at once, or if they deliver their lines with tight pacing, then the competing echos create a babble of noise. Simply having one actor pause a moment for the echo of the first actor's line to decay can help immensely to control an overly live space. This requires cooperation from the director. Talk with the director and ask if the scene can be staged to time performances so the echos don't overlap. Usually the pause needs to be only a moment, a second or so. One of the nice things about this approach is that it costs no money at all and requires no set up time.
It's good to tame the echo as best you can, consistent with not holding up production. The live quality is probably more of a presence in a monophonic recording than to your stereo ears on location. (But, no, a stereo recording is probably not part of your solution.) I've found that a section of carpet or a thick pad of a folded furniture blanket placed at the feet of the speaker can do more to tame echo than pads hung throughout a large room. Of course, if you've got twenty furniture pads and the stands to hang them, that's another matter.But I mean that one folded furniture pad can do more if the mike is aimed into it than two or three pads hung elsewhere. Your directional (not shotgun) microphone will pick up much of the echo bouncing from the hard floor. By padding the area immediately around the actor's feet you reduce this immediate bounce. You'll still get bounce from other sources but you'll reduce some of the "hottest" bounce.
David
#13
Posted 06 August 2011 - 07:48 AM
And as hair quickly recedes from my forehead, is it appropriate to ask G&E to "duv" my newly "reflective" surface?
Best,
Steven
FCC LP Call Sign WQOI403
http://deichen.us
818-400-6817
#14
Posted 06 August 2011 - 07:48 AM
#15
Posted 06 August 2011 - 09:14 AM
Also, on a wide shot, the audience will accept the echo along with the visual, but in a close-up it might not be what the director wants. Echo can be added. It can't be taken out. Also remember that in real life, our ears compensate and we can get used to the echo. In a theatre or on television, no such compensation exists.
But as David pointed out, the best choice is to carpet the area below the feet. I have also found a 4x flag above the mic to be very useful, more so than hanging pads.
Robert
#16
Posted 06 August 2011 - 12:08 PM
I guess you are stuck with it, but it unless it is supposed to look and sound like a big space, I'd consider it a bad choice of location. I'd be real concerned that the friend you are "helping" is going to be disappointed in the results, and make sure they understand the issue falls under the laws of physics.
Studio M Productions
#17
Posted 06 August 2011 - 01:12 PM
" "Nothing! If the room is large, it should sound large." "
I guess you are stuck with it, but it unless it is supposed to look and sound like a big space, I'd consider it a bad choice of location.
Yes, and yes. All in the context of a part of a scene, and referring to BVS, and Mark Weilage's statements, not the original posters question.
Michael P. Clark, CAS
Atlanta, GA
#18
Posted 06 August 2011 - 01:30 PM
and I shall amplify: The OP described himself with the word "newby", and mentioned "student". project. A lot of times students shoot in really bad locations for their shoots, sometimes even because that is what the school has: highly inadequate shooting spaces. The sad thing is that instead of giving priority to creating better shooting spaces, these schools squander their finances by staying in the highly expensive camera flavor of the month game. The other thing is that students do not get taught professional set operations, the ones honed from over 100 years of making movies, and almost 100 years of making talking movies! These factors combined with lack of budget result in a number of issues, one of which is that their projects sound like "student movies".
In this case the OP has been on a scout and is alerted to the challenge, but has few real possibilities of implimenting many of the preferred solutions Extrapolating, he probably will not have a choice of microphone, but will have to use what is available, and most often in school kits that is the less desirable short shotgun type mic. The way students light (if at all), and shoot these days, proper booming is always a challenge, and having multiple open wireless in the echo chamber can often approach the boom sound for reverb s/n, plus adds all the things that go with hiding wireless on non-professional actors in wardrobe, including jewelry, they brought from home...
and in the end with all the other issues they have in these circumstances, some of the differences they can make end up getting buried in all the other issues. All that said (or typed!), it is encouraging to see Michael, the OP, concerned about the sound issues, and looking for ways to minimize them!
Studio M Productions
#19
Posted 06 August 2011 - 02:39 PM
I said: " I'd consider it a bad choice of location. "
and I shall amplify: The OP described himself with the word "newby", and mentioned "student". project. A lot of times students shoot in really bad locations for their shoots, sometimes even because that is what the school has: highly inadequate shooting spaces. The sad thing is that instead of giving priority to creating better shooting spaces, these schools squander their finances by staying in the highly expensive camera flavor of the month game. The other thing is that students do not get taught professional set operations, the ones honed from over 100 years of making movies, and almost 100 years of making talking movies! These factors combined with lack of budget result in a number of issues, one of which is that their projects sound like "student movies".
In this case the OP has been on a scout and is alerted to the challenge, but has few real possibilities of implimenting many of the preferred solutions Extrapolating, he probably will not have a choice of microphone, but will have to use what is available, and most often in school kits that is the less desirable short shotgun type mic. The way students light (if at all), and shoot these days, proper booming is always a challenge, and having multiple open wireless in the echo chamber can often approach the boom sound for reverb s/n, plus adds all the things that go with hiding wireless on non-professional actors in wardrobe, including jewelry, they brought from home...
and in the end with all the other issues they have in these circumstances, some of the differences they can make end up getting buried in all the other issues. All that said (or typed!), it is encouraging to see Michael, the OP, concerned about the sound issues, and looking for ways to minimize them!
I think you took that the wrong way, Senator. Still not sure how that is even possible. But I've misinterpreted threads before. I can only assume since you quoted me, that your first sentence was meant for me. No offense meant, my first yes was for, "I guess you are stuck with it", and the next one was for "I'd consider it a bad choice of location." Perhaps you thought I was questioning you or something. Either way, I'm still confused, and am just going to stop here. have a great day!
Michael P. Clark, CAS
Atlanta, GA
#20
Posted 06 August 2011 - 03:01 PM
Life, Liberty, Happiness
Wilmington, NC
www.logwagon.com
Viva la Runaway Productions!
Favorite Quote: Where were you when I laid the foundation of the earth?
#21
Posted 06 August 2011 - 04:45 PM
One was a courthouse that with our 15-person scouting crew had me kinda quaking, but it was fine. I wired everybody preventatively, but the crew, background, gear, mic choice, etc., cut the reverb sufficiently so that the words were intelligible and properly judicially magisterial.
Same thing elsewhere once the crew got into the excruciatingly reverberant steel-walled, steel-ceilinged, cement-floored space. I had helium tanks and scads of balloons standing by that time, but didn't even bother. It sounded not one bit echoey on the day. Go figure.
Maybe I got lucky
-- Jan
#22
Posted 06 August 2011 - 05:34 PM
phil p
#23
Posted 06 August 2011 - 05:42 PM
Having been in this situation a few times, and sweated solutions, I think in future I'm not going to sweat it so much, so long as the picture similarly reflects 'big and reverberant' space.
One was a courthouse that with our 15-person scouting crew had me kinda quaking, but it was fine. I wired everybody preventatively, but the crew, background, gear, mic choice, etc., cut the reverb sufficiently so that the words were intelligible and properly judicially magisterial.
Same thing elsewhere once the crew got into the excruciatingly reverberant steel-walled, steel-ceilinged, cement-floored space. I had helium tanks and scads of balloons standing by that time, but didn't even bother. It sounded not one bit echoey on the day. Go figure.
Maybe I got lucky
-- Jan
lol, use the balloons anyway. They will all think you are a genius. Never hurts when they all think that.
Billy
#24
Posted 06 August 2011 - 08:13 PM
If as Jan said the crew all soaked up the reverberation so much...none of the crew were stuck to the walls to cut it down, then it probably doesn't matter too much where in the space you place your absorbent material as the 2nd and 3rd reflections will pass into them at some stage.
So on that basis can I suggest that you buy some small polystyrene balls in plastic bags and empty them into some soft material sacks and place them around the area, out of shot. The balls come as packing material for many things and are cheap to buy from a plastic stockist and are totally reusable. They are light and can be manoeuvred into any handy spot...an absorbent trap.
BVS
#25
Posted 06 August 2011 - 09:29 PM
#26
Posted 07 August 2011 - 03:51 AM
lol, use the balloons anyway. They will all think you are a genius. Never hurts when they all think that.
Billy
Point. Ha.
-- Jan
#27
Posted 07 August 2011 - 08:00 AM
Furny 1.jpg 240.41K
7 downloads
Furny 2.jpg 237.14K
4 downloads
#28
Posted 07 August 2011 - 08:33 AM
Also, I've used the "topper" method with the grips placing a 4x4 above the mic. Ask them to use a "floppy" as it has an extra layer of duvetyne.
In a few situations I've had the grip department deploy a 12x12 solid which can help greatly. For instance, if they need to black out windows, rather than put individual pieces of duvetyne in each window, they put a 12x12 across the wall.
#29
Posted 07 August 2011 - 02:22 PM
Hi Michael...I ran in to a situation simular to yours last November. Project was a short narrative set in an apartment with 6 talent. Lots of dialogue! Problem was the set was built in a large rectangular warehouse with awful reflections. Fortunately they only used one end of the room for the set, so we built a wall of furnie blankets and hoisted them up to the ceiling. I also had 2 or 3 C stands prepped with blankets for quick placement during the various setups. It proved successful and eliminated most of the reflections.
That looks great. Reminds me of another situation where we hung carpet padding(found under your carpets at home) in that same fashion in "warehouse" type set. Had production get the thickest we could find, and by the roll. We still heard reverb while shooting, but I'm told you couldn't upon release. By the end of the show they started to tear from the weight. Lucky, they held up until wrap.
Never thought about asking grip to hang a floppy, that's a good idea. Although, I would've expected it to cause problems with lighting. Shot dependent, of course. Beats asking them to throw a 20x20 over the open ceiling in your set. Which our grips were happy to do, several times. We had sound baffles made by construction, that sat on top of the grid, They worked really well for that area. They ran out of money for them to cover all the sets. But in the end, it was barely noticeable at home. Only we would know what we are hearing or pick it up.
Michael P. Clark, CAS
Atlanta, GA
#30
Posted 08 August 2011 - 07:19 AM
@ Steven (atheisticmystic)
Your inquiry about where the reflections will be hottest leads to answers both simple and incredibly complex. I meant it in the simplest form: the sound from the nearest hard surface is likely to be hotter than from distant walls. And a directional microphone (cardioid, hyper-cardioid) will naturally "hear" more where it is pointed than at the sides. The science of reflections of multiple frequencies bouncing and interacting in real locations is beyond my ken.
And Billy is quite right (as usual) - never hurts to have a bit of magic on your side.
David
#31
Posted 08 August 2011 - 08:16 AM
not at all, just felt like expounding some...
Studio M Productions
#32
Posted 08 August 2011 - 09:43 AM
#33
Posted 08 August 2011 - 10:56 AM
Of course, there is a down side.... At some point the rest of the crew will think it is cute to applaud en mass while you are trying to do REAL SOUND stuff!
FCC LPAB (Part 74) Lic. WQNJ498 / http://www.imdb.com/name/nm1391060/
"It is too soon to adopt a 'Wait and See' attitude..."
#34
Posted 08 August 2011 - 11:12 AM
Those blankets Jay's talking about are available here:My two cents: While lighting is in progress, stand where talent will be speaking and clap your hands. You will immediately become aware of the first and worst reflection. Often one furnie pad on a c-stand placed strategically will vastly diminish the first reflection. Clap again, and you will become aware of the next worse reflection. Continue with the process until the reverberation you hear is appropriate for the space. If done properly, even in closer shots (with the boom getting closer) you will have a taste of the reverberation, and it will cut well. I also suggest finding furnie pads that are black on one side, so that no light is being reflected.
Of course, there is a down side.... At some point the rest of the crew will think it is cute to applaud en mass while you are trying to do REAL SOUND stuff!
http://moverssupplies.com/BW-Sound-Blankets-Producers-Choice-With-Grommets-doz-MS-70G-DZ/
Best regards,
Jim
#35
Posted 10 August 2011 - 04:34 PM
Early in my career I tacked up furniture pads all around rooms and on tops of tables, all in attempts to curb the wandering sound waves. This was during the time period when I employed the Sennheiser 415 as my 'first attack' microphone of choice, this mic had certain characteristics that tended to emphasize the reflected sound, as well as the direct.
When the Schoeps microphone series came out, with their hyper-cardioid design, this had greater side rejection and more emphasis on the direct signal, which to my ear created a more 'natural' sound. I started to use furniture pads less and less, except for under the feet of the actors, this to eliminate foot falls and also this is the area directly under which your microphone is aimed.
We'll see if I can properly load this scene in from a movie I mixed, this scene is shot in a dining room with hardwood floors a long dining table, and actor's with great voices using their instruments. From cut to cut in the scene we did nothing more than to have two Schoeps mics working overhead at all times, the overlaps were rehearsed and played take after take with consistentcy, all shot with a single camera. So this scene was done with four camera set ups and shot over the course of one day.
http://www.youtube.c...h?v=NRfZQN9cMfo
Richard, that sounds just right. A little teeny bit of cold slap occasionally enhancing the coldness of the argument. Perfect.
Well done.
-- Jan
#36
Posted 11 August 2011 - 12:27 PM
Those blankets Jay's talking about are available here:
http://moverssupplie...-doz-MS-70G-DZ/
Best regards,
Jim
Hi guys,
As a (partial) side note, does anyone know where to source equally good sound blankets in the uk (or europe)? black on one face white on the other, with precut holes (gromets?) on the sides for hanging. Essentially the same as Jim's link. Thanks!
#37
Posted 12 September 2011 - 09:29 AM
thanks so much for all the info. I honestly didn't have time to get back to this thread soon after posting it but I did read every single comment just now. I really appreciate all the input as it will be a good reference for future gigs.
Mike
#38
Posted 13 September 2011 - 03:01 PM
The scenes being shot in that set range from fairly quiet dialogue to confrontational dialogue and a physical fight scene. I think I'll be fine for the regular dialogue, but the confrontational stuff worries me.
#39
Posted 13 September 2011 - 07:19 PM
http://www.dyvision....erbremover.html
I haven't tried either Dyvision Reverb Remover or SPL's De-Verb, but the discussion indicates that while there are artifacts, each can salvage bad tracks to a point:
http://www.gearslutz...-reduction.html
As sound mixer John Midgley recently said about his work on The King's Speech, sometimes it's better to use lavs and have the re-recording mixers add controlled reverb later, than give them dialog tracks that already have excessive or inconsistent reverb. Obviously, experience and good judgement dictate the best approach. (Note that one of the responses to the person who asks for help dealing with tracks that have excessive reverb is "try ADR.")
--Marc W.
#40
Posted 14 September 2011 - 10:49 AM
#41
Posted 14 September 2011 - 01:16 PM
Is the Dyvision plug for Mac or PC? Didn't see any info for platform.There was some talk about a "Reverb Remover" plug-in for post mixers awhile back on the Gearslutz Forum:
http://www.dyvision....erbremover.html
I haven't tried either Dyvision Reverb Remover or SPL's De-Verb, but the discussion indicates that while there are artifacts, each can salvage bad tracks to a point:
http://www.gearslutz...-reduction.html
As sound mixer John Midgley recently said about his work on The King's Speech, sometimes it's better to use lavs and have the re-recording mixers add controlled reverb later, than give them dialog tracks that already have excessive or inconsistent reverb. Obviously, experience and good judgement dictate the best approach. (Note that one of the responses to the person who asks for help dealing with tracks that have excessive reverb is "try ADR.")
--Marc W.
#42
Posted 14 September 2011 - 02:36 PM
#43
Posted 15 September 2011 - 06:43 PM
Better to keep your environment sequestered in its own ambiance track with the room tone, so they have that reference to add back in at the appropriate levels and still maintain clarity.
Jim Hulse
Gator Audio, Savannah-based production sound that doesn't bite.
http://www.gatoraudio.com
#44
Posted 16 September 2011 - 06:30 AM
PC, a better one for PT:Is the Dyvision plug for Mac or PC? Didn't see any info for platform.
http://www.tacsystem.com/en/products/softwares/000563.php
Matti
#45
Posted 16 September 2011 - 06:34 AM
PC, a better one for PT:
http://www.tacsystem...ares/000563.php
Matti
Matti, how have you used NML RevCon-RR? What was good and not so good about it? -- Thanks.
Northern California
#46
Posted 16 September 2011 - 02:58 PM
Matti
#47
Posted 16 September 2011 - 08:09 PM
Sorry, never used it as I' m with Nuendo
Matti
Oh well. BTW- some engineers told me they've seen some interesting progress in "reverb removal." Perhaps we'll see something (either a product or a paper) at AES... Not being coy; that's all I know.
Northern California
#48
Posted 17 September 2011 - 08:16 AM
I haven't tried either Dyvision Reverb Remover or SPL's De-Verb, but the discussion indicates that while there are artifacts, each can salvage bad tracks to a point:
--Marc W.
Marc, used SPL DeVerb recently - works VERY well, but needs a LOT of care (which i think is the way it goes with most plugins)...
#49
Posted 17 September 2011 - 08:21 AM
Matti, how have you used NML RevCon-RR? What was good and not so good about it? -- Thanks.
NML RevCon - too complicated - SPL DeVerb is the way to go. Of course - it is a plugin - which means it's salvage time...
#50
Posted 16 October 2011 - 07:30 PM
/rant off
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