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About takev

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  • Birthday 12/26/1973

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    I am the developer of Boom Recorder

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  1. Hello everyone, I am currently renaming my company VOSGAMES to Pokitec. I will be developing more products and I wanted a name that was less linked to "games". Cheers, Take Vos
  2. Physically I find firewire to make a much better electrical connection. The USB-C connectors that I've seen just moving them up and down, will break the electrical connection, or just a slight pull will completely disconnect. It could be that Apple USB-C connectors are extremely bad.
  3. I am not sure about this connector. It looks like it is not very reliable to work with live audio. My power adapter seems to cut-in-and-out with the connector on my MacBook. Does anyone have any experience, or a solution?
  4. Hi, I just released Boom Recorder 8.7.0. I think many people here have been waiting to save and load preferences for different projects. I Also made it possible to have a larger ring buffer, for people who record at 384 kHz Cheers, Take Vos
  5. I've been reading up and watching Apple's WWDC videos. I think I will start from scratch with my new application, not sure how to call it though. I am thinking of making a document-based application; meaning that each project you do is a separate document that will be stored with all the audio files. You can simply open this document to start Boom Recorder and continue where you have left off when you were working on that project. A document is a a bunch of mixer/input/output/audiounits/metadata/timecode/recording-widgets that you can place free form on a canvas, similar to the omni-graffle dr
  6. Yea, I got a LG 21:9 2650x1080 monitor it is really nice for gaming as it adds some peripheral vision. Also because I play lots of MMO games which have lots of windows, the windows can go on the side and you can still play the actual game at the same time. Which is also true for 3D modelling where all the tools go to the side.
  7. Sinnlicht, Boom Recorder can already record to multiple locations at the same time. Select the number of folders you want, add more files and assign them to the other folders, and assign channels to these files. I am actually thinking of removing the compatibility table from my website; I have not seen incompatible hardware for about a decade. Tom, your request about being able to align strips to physical dimensions of the mixer has made me rethink the user interface for this to be a more freeform canvas to put down the mixing elements.
  8. For gaming I now have an Ultra Wide Screen monitor, 50% more horizontal space. Yea, I guess using a trackpad it is rather annoying to bumping the fader. I guess I should make that a configuration option, I think scrollwheel could be nice if you actually have a scrollwheel. MIDI control would be a lot better for this.
  9. Hi Philip, I am not sure about latency from MIDI when Boom Recorder is working hard. But I believe I implemented the MIDI in a separate thread from everything else, so unless the computer itself is grinding to a halt I think the latency should be quite good. Of course, I have no idea what will happen when you are using hundreds of channels in Boom Recorder, only a few customers are using over a hundred channels. Since I know a few customers are using so many channels, I will try to limit the amount of screen real estate per channel very low. One thing I could offer is a simple indicator shown
  10. Did you know in Version 8 there is already MIDI control for tape transport?
  11. Hi Jeff, Since I will be hosting AudioUnits, I will no longer pursue putting echo cancellation in Boom Recorder, instead it will come for free. In fact almost any AudioUnit you can find or buy will hopefully work correctly with Boom Recorder, and you get to decide how you want to use Boom Recorder. I agree that Boom Recorder's user interface needs to stay elegant. However the current patch bay gui is not user friendly at all especially when using a large number of channels. But, things are going to change significantly, I hope you guys will follow me. Which is why I want a lively discussion on
  12. Hello Al, I personally looked for an echo cancellation for my Twitch channel (Twitch is a live broadcast gaming website). I don't like wearing headphones, so I would play my game sound through my speakers. My microphone would pick up the game sound, and both the direct game sound plus everything picked up on my microphone would be send to Twitch. An echo cancellation unit would subtract the direct game sound (after automatically finding the delay, volume and possibly normalising EQ) from the microphone input. Eventually I found a plugin for the OBS (broadcasting software) to do echo cancellati
  13. Hello Philip, Don't worry, I will not try to make Boom Recorder look like a simulation of a mixing deck, instead I will try to make the user interface very clean according to the Apple style guidelines. In my new vision you are allowed to create several windows of channel strips. You can, on your main window include only a set of meters that will give you pretty much the same layout as the current Boom Recorder. But I think you want to add some extra features on the main window, I think I can design the user interface in such a way that each channel will actually take even less room then in Bo
  14. Thank you CraigF for pointing me to double M/S, I haven't heard of that before. I notice there is an AudioUnit plugin for processing Double M/S. Which decides it for me, I am going to support AudioUnits in Boom Recorder as first class citizens. I believe there are quite a few people using Dante Audinate with Boom Recorder, since you can buy the Dante Virtual Soundcard, which is a CoreAudio driver. Caleymw I will indeed allow you to listen to solo, and create taps at any place you like. I just thought of the possibility to bypass any AudioUnit for solo so you can audition an AudioUnit isolated,
  15. Hi, I am seriously thinking about doing some major development for Boom Recorder and start working toward version 9. I am thinking of getting rid of the patch bay and creating a better user interface for this function; routing inputs to outputs and files. There are several reasons for getting rid of the patch-bay and maybe what is shown on the main window: The current interface is cumbersome when working with over a hundred channels.The storage of the patch-bay data is large and is hampering the possibility of having multiple configuration files.I want to increase the number of channels above
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