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SoundCollector

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  • Location
    Netherlands
  • About
    Composer and Sound Designer for games
  • Interested in Sound for Picture
    Yes
    Not Applicable

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  1. Dear readers, We are a team of game audio people that are working on a set of VR projects. The studio is investing in their own mocap stage and are looking to get the audio system in there as well. I've been looking at lav mic solutions but it's dizzying with the amount of stuff on the market. I was thinking (as most game audio people do) we needed the audio to be as clean as possible, like no bleed from other actors what so ever. This is so we can trigger it whenever we want in game. Looking at mics with those characteristics I've come across the Sennheisser MKE 40 and the DPA 4099... In a post on performance capture audio on here from a couple of years back I'm seeing they suggest DPA 4060 mics which makes me unsure again as to what's the best way forward. Besides the mics there is the other stuff that's needed to capture said audio. Transmitters, receivers and recorder (or interface) They want to be able to record 6 actors simultaniously... I'm really hoping someone in here already did this kind of stuff and knows what to suggest for a situation like this. Thank you for your time. Niels
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