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Hi everyone, I am the developer of an indie Racing Game and i would be very happy to collaborate with someone that have skills or experience in recording sounds for games. Me and a friend started working on that project about 2 years ago and we do that on our free time. That is why the progress are kind of slow but we try our best to work on it little by little. Here is the link to our project : http://www.redline-e.com/ You can download the game for PC and MAC at the moment. But later we plan to make an Android and iOS version as well. I am a big car enthusiast myself, and i know how important are sounds in a car simulation. I would do my best with your recommendation to update the engine sound simulation inside my game. Right now its very simple. You can add as much sounds as you want, usually i go for 3 engine off throttle sounds and 3 engine on throttle sounds. I also usually add Idling sound. So, the samples are like : - 1000 rpm sample, - 2000 rpm sample, - 4000 rpm sample, - 6000 rpm sample. Then i up or down the picth to make the seemless transitions between samples. I guess that most racing game sound engine work kind of same way. As i have no recording equipment and also no skills and no experience to record car sounds, that is why i ask if someone would like to participate to our peoject. Waiting for any kind of feedback or help. Regards.